All I need now is to control the thickness of the wick.
if(bColorBars == true)
{
if (Close[0]>Close[1])
{
BarColor = pUpColor;
CandleOutlineColor = pWickColor;
}
else
{
BarColor = pDownColor;
CandleOutlineColor = pWickColor;
}
}
else
{
BarColor = Color.Empty;
}
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