RenderTarget

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RenderTarget

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Definition

A SharpDX Direct2D1 RenderTarget creates objects and exposes methods used for drawing in the chart area.  

 

Notes:  

1.There are two RenderTarget's used in a chart.  This is important to understand when creating/destroying device resources.  Please see the OnRenderTargetChanged() page for more information

2.For a walk through for using the SharpDX RenderTarget, please see the educational resource Using SharpDX for Custom Chart Rendering

 

 

Property Value

A SharpDX.Direct2D1.RenderTarget

 

SharpDX.Direct2D1.WindowRenderTarget

Used to render the actual contents of the chart to the window

SharpDX.Direct2D1.WicRenderTarget

Used to render a bitmap for a few scenarios:

 

1.  A user clicks on a chart area; a bitmap is used to do any hit detection to determine where the user clicked

 

2.  User clicks on the Windows task bar; a bitmap is used to rendered the preview the contents of the chart display through a thumbnail on the task bar

 

3.  A user re-sizes the chart; a bitmap is used to render the current contents of the chart, which is redrawn using the WindowRenderTarget after the desired changes have been set

 

 

Syntax

RenderTarget

 

Warning:  Each DirectX render target requires its own brushes. You must create a brushes directly in OnRender() or using OnRenderTargetChanged().  If you do not you will receive an error at run time similar to:
 
"A direct X error has occured while rendering the chart: HRESULT: [0x88990015], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_RESOURCE_DOMAIN/WrongResourceDomain], Message: The resource was realized on the wrong render target. : Each DirectX render target requires its own brushes. You must create brushes directly in OnRender() or using OnRenderTargetChanged().

 

Please see OnRenderTargetChanged() for examples with brush that needs to be recalculated, or OnRender() for an example of recreating a static brush.