SharpDX.DirectWrite

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SharpDX.DirectWrite

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Disclaimer: The SharpDX SDK Reference section was compiled from the official SharpDX Documentation and was NOT authored by NinjaTrader.  The contents of this section are provided as-is and only cover a fraction of what is available from the SharpDX SDK.  This page was intended only as a reference guide to help you get started with some of the 2D Graphics concepts used in the NinjaTrader.Custom assembly.  Please refer to the official SharpDX Documentation for additional members not covered in this reference.  For more seasoned graphic developers, the original MSDN Direct2D1 and DirectWrite unmanaged API documentation can also be helpful for understanding the DirectX/Direct2D run-time environment. For NinjaScript development purposes, we document only essential members in the structure of this page.

 

The SharpDX.DirectWrite namespace provides a managed DirectWrite API. DirectWrite supports high-quality text rendering, resolution-independent outline fonts, and full Unicode text and layouts.  

(See also unmanaged API documentation)

 

In this section

TextFormat

The TextFormat interface describes the font and paragraph properties used to format text, and it describes locale information.

TextLayout

The TextLayout interface represents a block of text after it has been fully analyzed and formatted.