NT8 still has no ability natively to precisely position (via offset) anything other than Text, so the same workaround is still required. That means that on SimpleFont(), we need to have, and be able to specify, the GraphicsUnit, unless, of course, it is natively locked to GraphicsUnit.Pixel.
This offset capability for precision positioning on all DrawObjects has been a long-standing request. I have to presume that it is not of importance to many folks, so making it is low priority matter for NTDevelopment, which is understandable, but can we at least be able to draw with the same precision as we could in NT7.
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