No overload for method 'DrawText' takes '10' arguments.
if (signalIndex < 0 || Signals.Get(0) == signals[signalIndex]) {
RemoveDrawObject(CurrentBar.ToString() + "Signal");
Signals.Set(0);
} else {
if (signals[signalIndex] > 0 && myWoodies[0] < 120) {
DrawText(CurrentBar.ToString() + "Signal_text", signals_text[signalIndex], 0, -180, Color.Blue, Signals_text, StringAlignment.Center, Color.Transparent,Color.Transparent,10);
DrawArrowUp(CurrentBar.ToString() + "Signal", true, 0, -200, Color.LimeGreen);
Alert(CurrentBar.ToString(), Priority.Medium, "Long:" + signals_text[signalIndex], alertAudioFile, alertTimeInterval*60, Color.Red, Color.White);
Signals.Set(signals[signalIndex]);
}
else if (signals[signalIndex] < 0 && myWoodies[0] > -120) {
DrawText(CurrentBar.ToString() + "Signal_text", signals_text[signalIndex], 0, -180, Color.Red,Signals_text,StringAlignment.Center,Colo r.Transparent,Color.Transparent,10);
DrawArrowUp(CurrentBar.ToString() + "Signal", true, 0, -200, Color.Red);
Alert(CurrentBar.ToString(), Priority.Medium, "Short:" + signals_text[signalIndex], alertAudioFile, alertTimeInterval*60, Color.Red, Color.White);
Signals.Set(signals[signalIndex]);
}
}
}
have tried modify - obviously not up to the programming standards needed in ninjascript.
any help appreciated.
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