Here is my code:
protected override void OnBarUpdate() { if (CurrentBar<3) return; if (((Close[1] < Close[2] && Open[1] <= Open [2] && High[0] > High[1]) || (Close[1] > Close[2] && Open[1] >= Open[2] && Low[0] < Low[1])) && Volume[0] > Volume[1]*.90) { Plot0.Set[1]; Values[0].Set(Volume[0]); Values[1].Reset(); {PlaySound(soundFile);} } else { Plot0.Set[0]; Values[1].Set(Volume[0]); Values[0].Reset(); } }
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