...
#region Variables
// Wizard generated variables
...
private IOrder entryOrder1 = null;
private IOrder entryOrder2 = null;
private IOrder entryOrder3 = null;
...
protected override void OnBarUpdate()
{
entryOrder1=EnterLong(1);
entryOrder2=EnterLong(1);
entryOrder3=EnterLong(1);
...
Print (Position.Quantity);
}
And at the end we have one opened position and Position.Quantity returns 1...
Have I missed something?
Comment