To the point: if one were to disable and enable some strategy connected to Sim101, would doing so likely effect the timeliness of the the running of code in other strategies? Could this sort of behaviour cause slight (perhaps on the order of several seconds to close to a minute) delays in processing the running strategies? The strategy being disabled/enabled is processing 120 days of tick data.
Mind you, I would never do this myself, but I"m trying to troubleshoot a variety of live fill issues for another user. I'm just stumped except that in the trace logs, wherever there are poor executions I'm investigating, I notice lines directly adjacent to the executions mentioning disable/enable.
I don't wish to unnecassarily place blame, but it sure seems like crunching a bunch of historical ticks is bound to cause issues for live, running strategies set to COBC=false.
Thanks for any comments.
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