//if (Instrument.MasterInstrument.InstrumentType == InstrumentType.Stock);
I'm not sure if I'm using this correctly and would appreciate some guidance.
If I put in the actual stock name such as this it works ok. (please see code):
if (Instrument.MasterInstrument.Name == "TNA")
//if (Instrument.MasterInstrument.InstrumentType == InstrumentType.Stock);
if (Instrument.MasterInstrument.Name == "TNA")
{
RR2T = ((reward1/risk1+reward2/risk2)/2);
Reward2T= Math.Round(((reward1+reward2) * Instrument.MasterInstrument.PointValue)*100, 2, MidpointRounding.AwayFromZero);
Risk2T= Math.Round(((risk1+risk2) * Instrument.MasterInstrument.PointValue)*100, 2, MidpointRounding.AwayFromZero);
RR3T = ((reward1/risk1+reward2/risk2+reward3/risk3)/3);
Reward3T= Math.Round(((reward1+reward2+reward3) * Instrument.MasterInstrument.PointValue)*100, 2, MidpointRounding.AwayFromZero);
Risk3T= Math.Round(((risk1+risk2+risk3) * Instrument.MasterInstrument.PointValue)*100, 2, MidpointRounding.AwayFromZero);
}
//if (Instrument.MasterInstrument.InstrumentType == InstrumentType.Future);
if (Instrument.MasterInstrument.Name == "TF")
{
RR2T = ((reward1/risk1+reward2/risk2)/2);
Reward2T= Math.Round(((reward1+reward2) * Instrument.MasterInstrument.PointValue), 2, MidpointRounding.AwayFromZero);
Risk2T= Math.Round(((risk1+risk2) * Instrument.MasterInstrument.PointValue), 2, MidpointRounding.AwayFromZero);
RR3T = ((reward1/risk1+reward2/risk2+reward3/risk3)/3);
Reward3T= Math.Round(((reward1+reward2+reward3) * Instrument.MasterInstrument.PointValue), 2, MidpointRounding.AwayFromZero);
Risk3T= Math.Round(((risk1+risk2+risk3) * Instrument.MasterInstrument.PointValue), 2, MidpointRounding.AwayFromZero);
}
Any ideas on this one?
Thanks in advance
DJ
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