When connected to the Market Replay Connection, calling market order based methods such as EnterLong() and EnterShort() will result in order state events being fired prior to the order method return an IOrder object. This is done to ensure that all events are in sync at high speed market replays.
and there is example code given. I cant understand clearly, does that mean, that `entryOrder` object will be null in that example code:
protected override void OnOrderUpdate(IOrder order) { if (entryOrder != null && entryOrder == order)
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