I don't understand the internal design....but State.Terminated seems to execute multiple times...to me unexpectedly.
I would hope it would only execute when the process is really terminating....
If I have instantiated object in other States, and then Dispose or want to de-instantiate them, and they are not instantiated yet, I get an error.
i only want to Dispose of objects at the Final
Or, am I missing something???
How do I deal with this?
Many thanks
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