private Brush pAskColor = Brushes.Red;
[XmlIgnore()]
// [NinjaScriptProperty]
[Display(ResourceType = typeof(Custom.Resource), Name = "Ask Color", GroupName = "Line Parameters", Order = 1)]
public Brush AskColor
{
get { return pAskColor; }
set { pAskColor = value; }
}
// Serialize Color object
[Browsable(false)]
public string pAskColorSerialize
{
get { return Serialize.BrushToString(pAskColor); }
set { pAskColor = Serialize.StringToBrush(value); }
}
BUT HOW do you do it for rendering?
SharpDX.Direct2D1.SolidColorBrush customDX1BullBrush = new SharpDX.Direct2D1.SolidColorBrush(RenderTarget, SharpDX.Color.Green);
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