If we only use those objects in OnRender, cant we just create those object in the beggining part of OnRender and dispose them in the bottom part of OnRender? like:
protected override void OnRender(....) { var MyDxBrush = MyBrush.ToDxBrush(RenderTarget); ... ... ... ... MyDxBrush.Dispose(); }
what is the advantage of one over another?
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