The problem is that the NinjaScript Editor expands EVERY SINGLE class, method, and #region that is collapsed. That means I have to go back through all 2k lines of code and recollapse the 30 different areas.
I can reproduce this by:
1. Create a new strategy and immediately choosing Generate.
2. Delete all lines of code.
3. Copy-paste the code below into that new strategy.
4. Collapse the following areas with the '-' minus sign:
- Line 76 myClass1
- Line 74 #region My Classes
- Line 69 OnBarUpdate
- Line 39 OnStateChange
5. Now, within #region My Methods is public void TestMe()
{
Type string, or int, or even a comment // and watch what happens.
}
6. All the other regions expand as well as OnBarUpdate and OnStateChange.
I'm on Win10 Home 1703 / build 15063.483 and NT 8.0.8.0 64-bit (Standard)
Can anyone else confirm this?
I found that it happens less if the method/class you're working on isn't within a region but it's not guaranteed to stop the behavior.
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serialization; using NinjaTrader.Cbi; using NinjaTrader.Gui; using NinjaTrader.Gui.Chart; using NinjaTrader.Gui.SuperDom; using NinjaTrader.Gui.Tools; using NinjaTrader.Data; using NinjaTrader.NinjaScript; using NinjaTrader.Core.FloatingPoint; using NinjaTrader.NinjaScript.Indicators; using NinjaTrader.NinjaScript.DrawingTools; #endregion //This namespace holds Strategies in this folder and is required. Do not change it. namespace NinjaTrader.NinjaScript.Strategies { public class MyCustomStrategy : Strategy { #region My Methods public void TestMe() { } #endregion protected override void OnStateChange() { if (State == State.SetDefaults) { Description = @"Enter the description for your new custom Strategy here."; Name = "MyCustomStrategy"; Calculate = Calculate.OnBarClose; EntriesPerDirection = 1; EntryHandling = EntryHandling.AllEntries; IsExitOnSessionCloseStrategy = true; ExitOnSessionCloseSeconds = 30; IsFillLimitOnTouch = false; MaximumBarsLookBack = MaximumBarsLookBack.TwoHundredFiftySix; OrderFillResolution = OrderFillResolution.Standard; Slippage = 0; StartBehavior = StartBehavior.WaitUntilFlat; TimeInForce = TimeInForce.Gtc; TraceOrders = false; RealtimeErrorHandling = RealtimeErrorHandling.StopCancelClose; StopTargetHandling = StopTargetHandling.PerEntryExecution; BarsRequiredToTrade = 20; // Disable this property for performance gains in Strategy Analyzer optimizations // See the Help Guide for additional information IsInstantiatedOnEachOptimizationIteration = true; } else if (State == State.Configure) { } } protected override void OnBarUpdate() { //Add your custom strategy logic here. } #region My Classes public class myClass1 { } #endregion } }
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