I want to implement the slippage myself (I suspect the NT8 has a bug in the slippage - compare it to NT7 and see)
the way to implement it on NT7 is :
public class SliplFillType : FillType
{
private const double epsilon = 0.00000001;
public override void Fill(Order order)
{
//// do my stuff
}
how can I do it on NT8 ?
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