{
Print((Time[0] + " In State.Historical " ));
}
else if(State == State.Transition)
{
Print((Time[0] + " In State.Transition " ));
}
else if(State == State.Realtime)
{
Print((Time[0] + " IN REAL-TIME!!! " ));
}
did not see any In State.Transition prints in the output logs. I would expect to see it in between historical and real time...
Comment