public class FractalStrategy : Strategy
{
#region Variables
private int myInput0 = 1;
#endregion
protected override void Initialize()
{
Add(Fractals());
CalculateOnBarClose = true;
}
/// <summary>
/// Called on each bar update event (incoming tick)
/// </summary>
protected override void OnBarUpdate()
{
if ( High[0]> Fractals().Plot1[1]) // wrong conditon
{
EnterLong();
}
Comment