Example:
if (_userInput1 > _userInput2)
Generate some time of visual error message AND stop strategy execution
If the condition is valid, there is no need to execute the remaining strategy code.
- What statement do I use to display the error?
- How can I stop the strategy all together? This might kill the visual error message.
- Which OnStateChange() state I should be targeting? State.Configure?
Maybe there is sample code that does something similar. Have been searching and cannot find anything.
Reagards,
G.
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