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For debugging, how do I identify a specific instance of an object? In C++ I would just print "this" in hex. That does not work in C#. I do not care about an address -- just something guaranteed to be unique to that instance of the object. If I had access to the constructor, this would be trivial -- in the constructor I'd just increment a static int and save a copy. If I can use Initialize() as a proxy for a constructor (previous question) then I'm good to go.
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Can someone please tell me the flow for a single indicator when the user brings up a configuration dialog? What is constructed, destructed, and what methods are called in what order. I have tried some trace printing, and the results are surprising so I am hoping someone can tell must just what I should be expecting.
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Thanks,
EV
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