AddPlot()

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AddPlot()

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Definition

Adds plot objects that define how an indicator or strategy data series render on a chart. When this method is called to add a plot, an associated Series<double> object is created held in the Values collection.

 

Note:  Plots are ONLY visible from the UI property grid when AddPlot() is called from State.SetDefaults. If your indicator or strategy dynamically adds plots during State.Configure, you will NOT have an opportunity to select the plot or to set the plot configuration via the UI.  Alternatively, you may use custom public Brush, Stroke, or PlotStyle properties which are accessible in State.SetDefaults and pass those values to AddPlot() during State.Configure.  Calling AddPlot() in this manner should be reserved for special cases.  Please see the examples below.

 

Methods and Properties

ArePlotsConfigurable

Determines if the plot(s) used in an indicator are configurable within the indicator dialog window.

Displacement

An offset value that shifts the visually displayed value of an indicator.

PlotBrushes

Holds an array of color series objects holding historical bar colors.

Plots

A collection holding all of the Plot objects that define their visualization characteristics.

 

Syntax

AddPlot(Brush brush, string name)
AddPlot(Stroke stroke, PlotStyle plotStyle, string name)

 

Warning: This method should ONLY be called within the OnStateChange() method during State.SetDefaults or State.Configure

 

 

Parameters

brush

A Brush object used to construct the plot

name

A string representing the name of the plot

plotStyle

A PlotStyle object used to construct the style of the plot

 

Possible values:
 
PlotStyle.Bar
PlotStyle.Block
PlotStyle.Cross
PlotStyle.Dot
PlotStyle.Hash
PlotStyle.HLine
PlotStyle.Line
PlotStyle.Square
PlotStyle.TriangleDown
PlotStyle.TriangleLeft
PlotStyle.TriangleRight
PlotStyle.TriangleUp

stroke

A Stroke object used to construct the plot

 

 

Tips:

1.We suggest using the NinjaScript wizard to generate your plots.
2.Plot objects DO NOT hold the actual script values. They simply define how the script's values are plotted on a chart.
3.A script may calculate multiple values and therefore hold multiple plots to determine the display of each calculated value. Script values are held in the script's Values collection.
4.If you script calls AddPlot() multiple times, then multiple Values series are added per the "three value series" example below

 

Examples

ns

Indicator using various AddPlot() signatures


protected override void OnStateChange()
{
  if (State == State.SetDefaults)
  {
    Name = "Examples Indicator";
 
    // Adds a blue line style plot
    AddPlot(Brushes.Blue, "myPlot");
 
    // Adds a blue historgram style plot
    AddPlot(new Stroke(Brushes.Blue), PlotStyle.Bar, "myPlot");
  }
}

 

 

ns

Indicator which adds three value series


protected override void OnStateChange()
{
  if (State == State.SetDefaults)
  {
    Name = "Examples Indicator";
 
    // Add three plots and associated Series<double> objects
    AddPlot(Brushes.Blue, "PlotA");     // Defines the plot for Values[0]
    AddPlot(Brushes.Red, "PlotB");     // Defines the plot for Values[1]
    AddPlot(Brushes.Green, "PlotC");   // Defines the plot for Values[2]
  }
}
protected override void OnBarUpdate()
{
  Values[0][0] = Median[0];   // Blue "Plot A"
  Values[1][0] = Low[0];       // Red "Plot B"
  Values[2][0] = High[0];     // Green "Plot C"
}

 

 

ns

Indicator which dynamically adds a plot in State.Configure


protected override void OnStateChange()
{
  if (State == State.SetDefaults)
  {
    Name                 = "Examples Indicator";
 
    // logical property which user can set
    UseSpecialMode   = false;
    // Default brush selection pushed to the UI
    MyBrush = Brushes.Red;
  }
  else if (State == State.Configure)
  {
    // if user enables logical property
    if (UseSpecialMode)
    {
        // add plot using default selected brush and special plot name
        AddPlot(MyBrush, "My Special Plot");
    }
    else
    {
        // otherwise use default selected brush and regular plot name
        AddPlot(MyBrush, "My Regular Plot");
    }
  }
}
 
protected override void OnBarUpdate()
{
  if (UseSpecialMode)
    Value[0] = Close[0] + High[0] / 2;
 
  else Value[0] = Close[0] * TickSize / 2;
}
 
[XmlIgnore]
public Brush MyBrush { get; set; }
 
public bool UseSpecialMode { get; set; }