SharpDX.Direct2D1.RenderTarget.DrawRectangle()

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SharpDX.Direct2D1.RenderTarget.DrawRectangle()

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Disclaimer: The SharpDX SDK Reference section was compiled from the official SharpDX Documentation and was NOT authored by NinjaTrader.  The contents of this section are provided as-is and only cover a fraction of what is available from the SharpDX SDK.  This page was intended only as a reference guide to help you get started with some of the 2D Graphics concepts used in the NinjaTrader.Custom assembly.  Please refer to the official SharpDX Documentation for additional members not covered in this reference.  For more seasoned graphic developers, the original MSDN Direct2D1 and DirectWrite unmanaged API documentation can also be helpful for understanding the DirectX/Direct2D run-time environment. For NinjaScript development purposes, we document only essential members in the structure of this page.

 

 

Definition

Draws the outline of a rectangle that has the specified dimensions and stroke style.

(See also unmanaged API documentation)

 

Note:  This method doesn't return an error code if it fails.

 

 

Method Return Value

This method does not return a value

 

Syntax

RenderTarget.DrawRectangle(RectangleF rect, Brush brush)
RenderTarget.DrawRectangle(RectangleF rect, Brush brush, float strokeWidth)
RenderTarget.DrawRectangle(RectangleF rect, Brush brush, float strokeWidth, StrokeStyle strokeStyle)

 
Parameters

brush

The SharpDX.Direct2D1.Brush used to paint the rectangle's stroke.

rect

The SharpDX.RectangleF which determines the dimensions of the rectangle to draw, in device-independent pixels.

strokeStyle

The SharpDX.Direct2D1.StrokeStyle used to paint, or null to paint a solid stroke.

strokeWidth

A value greater than or equal to 0.0f that specifies the width of the rectangle's stroke. The stroke is centered on the rectangle's outline.